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		<h1>[name]</h1>

		<div class="desc">A loader for loading an <em>.obj</em> resource within a web worker.</div>

		<h2>Sub-Classes</h2>
		[page:WWOBJLoader2.PrepDataArrayBuffer]<br>
		[page:WWOBJLoader2.PrepDataFile]<br>
		[page:WWOBJLoader2.PrepDataCallbacks]<br>
		[page:WWOBJLoader2.LoadedMeshUserOverride]<br>
		[page:WWOBJLoader2.WWOBJLoader2Director]

		<h2>Example</h2>

		<code>
			// instantiate the loader
			var loader = new THREE.OBJLoader2.WWOBJLoader2();

			// load an OBJ file by providing a name, the path and the file name
			var prepData = new THREE.OBJLoader2.WWOBJLoader2.PrepDataFile(
				'female02',
				'obj/female02/',
				'female02.obj'
			);

			// set where to add the loaded data in the scene graph.
			prepData.setSceneGraphBaseNode( scene );

			// provide the preparation data to the loader and let it run.
			loader.prepareRun( prepData );
			loader.run();
		</code>

		[example:webgl_loader_obj2_ww] — Simple example that allows to load own models via file selection.<br>
		[example:webgl_loader_obj2_ww_parallels] — Advanced example using [page:WWOBJLoader2.WWOBJLoader2Director] for orchestration of multiple workers.


		<h2>Constructor</h2>

		<h3>[name]()</h3>
		<div>
			OBJ data will be loaded by dynamically created web worker.<br>
			First feed instructions with: [page:WWOBJLoader2.prepareRun prepareRun]<br>
			Then execute with: [page:WWOBJLoader2.run run]
		</div>

		<h2>Properties</h2>


		<h2>Methods</h2>

		<h3>[method:null prepareRun]( [page:Object params] )</h3>
		<div>
			[page:Object params] — Either [page:WWOBJLoader2.PrepDataArrayBuffer] or [page:WWOBJLoader2.PrepDataFile]
		</div>
		<div>
			Set all parameters for required for execution of [page:WWOBJLoader2.run run].
		</div>


		<h3>[method:null run]()</h3>
		<div>
			Run the loader according the preparation instruction provided in [page:WWOBJLoader2.prepareRun prepareRun].
		</div>


		<h3>[method:null setCrossOrigin]( [page:String crossOrigin] )</h3>
		<div>
			[page:String crossOrigin] — CORS value
		</div>
		<div>
			Sets the CORS string to be used.
		</div>


		<h3>[method:null setDebug]( [page:Boolean enabled] )</h3>
		<div>
			[page:Boolean enabled] — True or false
		</div>
		<div>
			Enable or disable debug logging.
		</div>


		<h3>[method:null setRequestTerminate]( [page:Boolean requestTerminate] )</h3>
		<div>
			[page:Boolean requestTerminate] — True or false
		</div>
		<div>
			Call requestTerminate to terminate the web worker and free local resource after execution.
		</div>


		<h3>[method:null registerCallbackCompletedLoading]( [page:Function callbackCompletedLoading] )</h3>
		<div>
			[page:Function callbackCompletedLoading] — 	Callback function for described functionality
		</div>
		<div>
			Register callback function that is called once loading of the complete model is completed.
		</div>


		<h3>[method:null registerCallbackProgress]( [page:Function callbackProgress] )</h3>
		<div>
			[page:Function callbackProgress] — 	Callback function for described functionality
		</div>
		<div>
			Register callback function that is invoked by internal function "_announceProgress" to print feedback.
		</div>


		<h3>[method:null registerCallbackMaterialsLoaded]( [page:Function callbackMaterialsLoaded] )</h3>
		<div>
			[page:Function callbackMaterialsLoaded] — 	Callback function for described functionality
		</div>
		<div>
			Register callback function that is called once materials have been loaded. It allows to alter and return materials.
		</div>


		<h3>[method:null registerCallbackMeshLoaded]( [page:Function callbackMeshLoaded] )</h3>
		<div>
			[page:Function callbackMeshLoaded] — 	Callback function for described functionality
		</div>
		<div>
			Register callback function that is called every time a mesh was loaded. Use [page:WWOBJLoader2.LoadedMeshUserOverride] for alteration instructions (geometry, material or disregard mesh).
		</div>

		<h3>[method:null registerCallbackErrorWhileLoading]( [page:Function callbackErrorWhileLoading] )</h3>
		<div>
			[page:Function callbackErrorWhileLoading] — 	Callback function for described functionality
		</div>
		<div>
			Register callback function that is called to report an error that prevented loading.
		</div>


		<h3>[method:null clearAllCallbacks]()</h3>
		<div>
			Clears all registered callbacks.
		</div>


		<h2>Sub-Classes</h2>
		<br>
		<a name="PrepDataArrayBuffer"></a><h1>PrepDataArrayBuffer</h1>
		<h2>Constructor</h2>

		<h3>PrepDataArrayBuffer( [page:String modelName], [page:Uint8Array objAsArrayBuffer], [page:String pathTexture], [page:String mtlAsString] )</h3>
		<div>
			[page:String modelName] — Overall name of the model<br>
			[page:Uint8Array objAsArrayBuffer] — OBJ file content as ArrayBuffer<br>
			[page:String pathTexture] — Path to texture files<br>
			[page:String mtlAsString] — MTL file content as string
		</div>
		<div>
			Instruction to configure [page:WWOBJLoader2.prepareRun] to load OBJ from given ArrayBuffer and MTL from given String.
		</div>

		<h2>Methods</h2>

		<h3>[method:PrepDataCallbacks getCallbacks]()</h3>
		<div>
			Returns all callbacks as [page:WWOBJLoader2.PrepDataCallbacks].
		</div>


		<h3>[method:null setRequestTerminate]( [page:Boolean requestTerminate] )</h3>
		<div>
			[page:Boolean requestTerminate] — Default is false
		</div>
		<div>
			Request termination of web worker and free local resources after execution.
		</div>


		<h3>[method:null setSceneGraphBaseNode]( [page:THREE.Object3D sceneGraphBaseNode] )</h3>
		<div>
			[page:Object3D sceneGraphBaseNode] — Scene graph object
		</div>
		<div>
			[page:Object3D] where meshes will be attached.
		</div>


		<h3>[method:null setStreamMeshes]( [page:Boolean streamMeshes] )</h3>
		<div>
			[page:Boolean streamMeshes] — Default is true
		</div>
		<div>
			Singles meshes are directly integrated into scene when loaded or later.
		</div>
		<br>
		<br>


		<a name="PrepDataFile"></a><h1>PrepDataFile</h1>
		<h2>Constructor</h2>

		<h3>PrepDataFile( [page:String modelName], [page:String pathObj], [page:String fileObj], [page:String pathTexture], [page:String fileMtl] )</h3>
		<div>
			[page:String modelName] — Overall name of the model<br>
			[page:String pathObj] — Path to OBJ file<br>
			[page:String fileObj] — OBJ file name<br>
			[page:String pathTexture] — Path to texture files<br>
			[page:String fileMtl] — MTL file name
		</div>
		<div>
			Instruction to configure [page:WWOBJLoader2.prepareRun] to load OBJ and MTL from files.
		</div>

		<h2>Methods</h2>

		<h3>[method:PrepDataCallbacks getCallbacks]()</h3>
		<div>
			Returns all callbacks as [page:WWOBJLoader2.PrepDataCallbacks].
		</div>


		<h3>[method:null setRequestTerminate]( [page:Boolean requestTerminate] )</h3>
		<div>
			[page:Boolean requestTerminate] — Default is false
		</div>
		<div>
			Request termination of web worker and free local resources after execution.
		</div>


		<h3>[method:null setSceneGraphBaseNode]( [page:THREE.Object3D sceneGraphBaseNode] )</h3>
		<div>
			[page:Object3D sceneGraphBaseNode] — Scene graph object
		</div>
		<div>
			[page:Object3D] where meshes will be attached.
		</div>


		<h3>[method:null setStreamMeshes]( [page:Boolean streamMeshes] )</h3>
		<div>
			[page:Boolean streamMeshes] — Default is true
		</div>
		<div>
			Singles meshes are directly integrated into scene when loaded or later.
		</div>
		<br>
		<br>


		<a name="PrepDataCallbacks"></a><h1>PrepDataCallbacks</h1>
		<h2>Constructor</h2>

		<h3>PrepDataCallbacks()</h3>
		<div>
			Callbacks utilized by functions working with [page:WWOBJLoader2.PrepDataArrayBuffer] or [page:WWOBJLoader2.PrepDataFile].
		</div>

		<h2>Methods</h2>

		<h3>[method:null registerCallbackCompletedLoading]( [page:Function callbackCompletedLoading] )</h3>
		<div>
			[page:Function callbackCompletedLoading] — Callback function for described functionality
		</div>
		<div>
			Register callback function that is called once loading of the complete model is completed.
		</div>


		<h3>[method:null registerCallbackProgress]( [page:Function callbackProgress] )</h3>
		<div>
			[page:Function callbackProgress] — Callback function for described functionality
		</div>
		<div>
			Register callback function that is invoked by internal function "_announceProgress" to print feedback.
		</div>


		<h3>[method:null registerCallbackErrorWhileLoading]( [page:Function callbackErrorWhileLoading] )</h3>
		<div>
			[page:Function callbackErrorWhileLoading] — Callback function for described functionality
		</div>
		<div>
			Report if an error prevented loading.
		</div>


		<h3>[method:null registerCallbackMaterialsLoaded]( [page:Function callbackMaterialsLoaded] )</h3>
		<div>
			[page:Function callbackMaterialsLoaded] — Callback function for described functionality
		</div>
		<div>
			Register callback function that is called once materials have been loaded. It allows to alter and return materials.
		</div>


		<h3>[method:null registerCallbackMeshLoaded]( [page:Function callbackMeshLoaded] )</h3>
		<div>
			[page:Function callbackMeshLoaded] — Callback function for described functionality
		</div>
		<div>
			Register callback function that is called every time a mesh was loaded. Use [page:WWOBJLoader2.LoadedMeshUserOverride] for alteration instructions (geometry, material or disregard mesh).
		</div>
		<br>
		<br>


		<a name="LoadedMeshUserOverride"></a><h1>LoadedMeshUserOverride</h1>
		<h2>Constructor</h2>

		<h3>LoadedMeshUserOverride( [page:Boolean disregardMesh], [page:THREE.BufferGeometry bufferGeometry], [page:THREE.Material material] )</h3>
		<div>
			[page:Boolean disregardMesh] — Tell [page:WWOBJLoader2] to completely disregard this mesh<br>
			[page:BufferGeometry bufferGeometry] — The [page:BufferGeometry] to be used<br>
			[page:Material material] — The [page:Material] to be used
		</div>
		<div>
			Object to return by THREE.OBJLoader2.WWOBJLoader2.callbacks.meshLoaded. Used to adjust bufferGeometry or material or prevent complete loading of mesh.
		</div>
		<br>
		<br>


		<a name="WWOBJLoader2Director"></a><h1>WWOBJLoader2Director</h1>
		<h2>Constructor</h2>

		<h3>WWOBJLoader2Director()</h3>
		<div>
			Orchestrate loading of multiple OBJ files/data from an instruction queue with a configurable amount of workers (1-16).<br>
			Workflow:<br>
				prepareWorkers<br>
				enqueueForRun<br>
				processQueue<br>
				deregister
		</div>

		<h3>[method:null prepareWorkers]( [page:WWOBJLoader2.PrepDataCallbacks globalCallbacks], [page:Number maxQueueSize], [page:Number maxWebWorkers] )</h3>
		<div>
			[page:WWOBJLoader2.PrepDataCallbacks globalCallbacks] — Register global callbacks used by all web workers<br>
			[page:Number maxQueueSize] — Set the maximum size of the instruction queue (1-1024)<br>
			[page:Number maxWebWorkers] — Set the maximum amount of workers (1-16)
		</div>
		<div>
			Create or destroy workers according limits. Set the name and register callbacks for dynamically created web workers.
		</div>


		<h3>[method:null enqueueForRun]( [page:Object runParams] )</h3>
		<div>
			[page:Object runParams] — Either [page:WWOBJLoader2.PrepDataArrayBuffer] or [page:WWOBJLoader2.PrepDataFile]
		</div>
		<div>
			Store run instructions in internal instructionQueue.
		</div>


		<h3>[method:null processQueue]()</h3>
		<div>
			Process the instructionQueue until it is depleted.
		</div>


		<h3>[method:null deregister]()</h3>
		<div>
			Terminate all workers
		</div>


		<h3>[method:null getMaxQueueSize]()</h3>
		<div>
			Returns the maximum length of the instruction queue.
		</div>


		<h3>[method:null getMaxWebWorkers]()</h3>
		<div>
			Returns the maximum number of workers.
		</div>


		<h3>[method:null setCrossOrigin]( [page:String crossOrigin] )</h3>
		<div>
			[page:String crossOrigin] — CORS value
		</div>
		<div>
			Sets the CORS string to be used.
		</div>



		<h2>Source</h2>

		[link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/OBJLoader2.js examples/js/loaders/OBJLoader2.js]

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